The design ethos of Anamnesis: The Eidolon Tapestries is deeply rooted in the principles of emergent narrative, drawing heavily from the colony simulation genre exemplified by RimWorld and Dwarf Fortress. These games demonstrate the power of unscripted drama arising from the interplay of agent-based AI and systemic pressures. ATET shares this commitment to emergent narrative through deep simulation, while charting its own course in purpose and intent.

This foundation is enriched by a diverse array of influences, extending beyond colony simulations to include roguelikes, RPGs, social games, and more. Each of these genres contributes distinct elements to the design, weaving together a complex narrative fabric that invites players to engage with profound questions and explore the human experience.

At its core, ATET is a space for exploration and reflection. While it draws from a wide range of influences, these inspirations are not merely replicated; they are reimagined and transformed through a deeply adaptive and interpretive artistic lens. This ethos underpins every aspect of its design, fostering a sanctuary for self-discovery and meaningful engagement.

Contents

  • RimWorld & Colony Sims - Explores how ATET evolves the colony simulation genre to focus on internal, philosophical survival rather than external, physical survival.
  • Roguelike & RPG - Highlights ATET’s use of emergent questing, permadeath as transformation, and procedural generation influenced by past playthroughs.
  • The Sims & Social Games - Discusses the influence of social simulation games on ATET, particularly in modeling personality, relationships, and emergent narratives.
  • Disco Elysium - Examines how ATET adapts Disco Elysium’s innovative mechanics to create a generative system for diverse psyches and subjective realities.