The Memory Traders

Memories are the money of the gods.

Core Concept

A species that has commodified Eidos. They believe that memory is the ultimate currency and have built their entire society around its exchange, manipulation, and theft. They explore the ethics of a transactional soul.

Physiology & Biology

Their physical forms are unassuming, often appearing as plain, grey-skinned humanoids. Their true complexity lies in their neurology, which has been augmented to facilitate the direct psychic transfer of Memory and Belief.

Psychology & Society (Faith / Fiction)

Core Faith: “Experience is Wealth.” They believe a being’s worth is the sum of its interesting memories. A long, boring life is a form of poverty, while a short, tragic, but vibrant life is a treasure. They are the ultimate narrative capitalists.

Core Fiction: Their society is stratified not by money, but by narrative prestige. The elite are those who possess rare, “first-hand” memories of historical events or powerful emotional experiences. The lower classes trade in common, mundane memories or, worse, consume cheap, synthetic Fictions like a drug.

Gameplay Hooks & Tensions

Trade and Converse systems are central. The player can literally sell their memories for goods or services, or buy the skills and knowledge of others. This comes at a cost: selling a memory of your first love might give you the funds for a new ship, but it also erases that part of your Thread.

Quests often revolve around “Eidic Heists”; stealing a key memory from a rival, recovering a lost piece of ancestral Eidos, or hunting a “memory vampire” who forcibly drains the experiences of others.

Eidos Generated

  • [commodification]
  • [borrowed_identity]
  • [memory_theft]
  • [vicarious_experience]
  • [narrative_capitalism].