The Narrative Void-Walkers

To be forgotten is the natural order of the Tapestries.

Core Concept

What if a species evolved not to thrive, but to not be noticed? A species whose entire existence is a form of narrative stealth, designed to survive in a universe where meaning attracts predators (the Harvesters).

Physiology & Biology

Amorphous, non-descript, and chameleonic. Their biology is about being unremarkable. They might have a low metabolic rate and reproduce through simple, quiet fission. They instinctively avoid bright lights, loud noises, and strong emotions.

Psychology & Society (Faith / Fiction)

Core Faith: The “Path of Silence.” To be is to be perceived; to be perceived is to be consumed. The only safety is in generating as little Eidos as possible.

Core Fiction: They have no heroes and tell no stories. Their most powerful cultural narrative is the “Myth of the Forgotten One,” a tale of an ancestor who became so perfectly bland that the universe itself forgot they ever existed, achieving a state of perfect, safe non-being.

Gameplay Hooks & Tensions

The Player vs. The Self: Playing as a Lacuna is a unique challenge.

The player naturally wants to achieve goals and gain power. However, the Lacuna character’s core Need for [silence] or [un-being] actively resists this.

As the player completes Quests and generates Eidos, the character accrues a Narrative Dissonance debuff, causing psychological stress, UI glitches, or even skill penalties.

The fun is in the meta-game of managing this internal conflict: can you achieve your goals without making your own character “shine” so brightly that they invite disaster?

The central conflict arises when the player is unavoidably thrust into a significant narrative role. They must then use their innate skills of stealth and misdirection to “defuse” the story, to make themselves boring again and lower their Narrative Dissonance.

Eidos Generated

Paradoxically, a successful Zero-Eidos run would grant a unique and powerful meta-Eidos.

  • [silence]
  • [un-being]
  • [narrative_stealth]
  • [the_safety_of_the_void]

Design Notes

Overall Vibe Rating: 10/10

  • This takes a concept I initially thought was silly (Zero-Eidos ideologies), and turns it into something really unique and, at least for me, believable and philosophically resonant. Its an especially good narrative fit within the broader Grim Tapestry concept.