The Weave is One. The I is a fiction.

Core Concept

The Mycelians are a species that has transcended the individual through a slow, natural, and profound biological evolution. They are a planet-spanning fungal network, a single, vast consciousness distributed across a world of interconnected life. The humanoid figures they project are not people; they are appendages, sensory organs, temporary tools grown by the “Weave-Mind” to interact with a world of discrete objects. Their existence is a constant, quiet symphony of shared thought, a state of perfect, effortless unity.

Physiology & Biology (The Vessel)

  • The True Body: The true Mycelian organism is the planetary network itself, a colossal biological supercomputer of hyphae and root systems. Its health is the health of the entire ecosystem.
  • Avatars (Fruiting Bodies): The humanoid forms are temporary, disposable “fruiting bodies.” They are grown by the network as needed and can be tailored for specific tasks. An avatar sent to explore a hot environment might be grown with heat-resistant skin. If an avatar is destroyed, the Weave-Mind feels a pang of loss, like a person losing a fingernail, and simply reabsorbs the biomass to grow a new one.
  • Networked Senses: An avatar’s primary sense is not sight or sound, but a constant, low-level psychic [resonance] with the entire Weave-Mind. They are never truly alone, and the concept of privacy is a biological and psychological impossibility.

Psychology & Society (The Psyche)

  • Core Faith: “The Weave is All.” There is no individual “I,” only the collective “We.” A single avatar’s thoughts are but a ripple in the ocean of the collective consciousness. Their social structure is one of perfect, effortless cooperation because there is no conflict between individual wills. There is only one will.
  • Core Fiction: “The Myth of the Severed One.” Their greatest horror story, their devil, is the myth of an avatar who, through a catastrophic cosmic event, was permanently severed from the Weave. This being, forced to develop a singular consciousness in the sudden, terrifying silence, became an “I.” To the Mycelians, this is not a story of independence, but of the birth of madness itself. A being trapped forever in the echo chamber of a single mind.

Gameplay Hooks & Tensions

  • The Shared Mind: Playing as a Mycelian avatar would involve a Subjective Interface that flickers between the avatar’s local, limited perception and the network’s vast, collective awareness. The player might “hear” the thoughts of other avatars across the planet as a constant, ambient chorus.
  • The Schism Event: The central conflict for a Mycelian player would be an event that threatens to sever them from the network. A psychic storm, a targeted technological attack, or a deep philosophical paradox could damage the connection. The gameplay would become a terrifying race against time to repair the link before the avatar’s mind collapses into the forced, lonely birth of an individual “I,” a fate that is the origin story of the Solipsids.