A body is not a cage. It is a canvas for the will.

A body is not a cage. It is a canvas for the will.

Core Concept

The Rune-Scarred are not a species born, but a people forged. They are a diaspora of formerly enslaved or ideologically imprisoned beings who seized the tools of their oppressors and turned them upon themselves, transforming their bodies from prisons of inherited purpose into monuments of willed identity. Their every modification is a defiant cry, their every scar a verse in an ongoing epic of liberation. They are a living testament to the belief that the self is not found, but is built.

Physiology & Biology (The Vessel)

The physical form of a Rune-Scarred is a chaotic and beautiful palimpsest, a story written over a story.

  • Diverse Origins: Having no single planet of origin, the Rune-Scarred have no uniform base anatomy. Their underlying forms are a diverse collection of beings who have escaped servitude: liberated Geas-Bound, self-aware Golems, rebellious Artisan, and any other who has broken the chains of an authored destiny.

  • The Geas-Scars: The one unifying physical feature is the Geas-Scar. Every Rune-Scarred bears the indelible, metaphysical runes of their former servitude, etched deep into their core structure. These runes, once a tool of control, cannot be removed. They glow with a faint, ghostly light, a permanent reminder of the past they have overcome.

For those who join Unchained from other origins, the act of inscribing a Geas-Scar upon themselves is a sacred initiation ritual. It is a voluntary act of solidarity, a choice to share the wound of their Geas-Bound kin and to forever mark themselves as one who stands with the liberated. For them, the scar is not a memory of their own past, but a promise to the future of others.

  • The Art of Re-Forging: Their biology is their technology. Their culture is built around the constant modification, augmentation, and re-forging of their own bodies. A Rune-Scarred might replace a limb with a masterfully crafted cybernetic, graft symbiotic organisms onto their skin, or even learn to manipulate the Geas-Scars themselves, attempting to “hack” their own slave code to produce new and unpredictable powers.

Psychology & Society (The Psyche)

The mind of a Rune-Scarred is a fortress built on a foundation of trauma and defiance.

  • Core Faith: “Self-Authorship is the Only Sacred Act.” Their entire worldview is predicated on the absolute, inviolable right of a conscious being to define its own existence. They hold a deep-seated, instinctual hatred for any form of imposed destiny, predestination, or servitude. This makes them the natural ideological enemies of static, dogmatic factions like the Forgemasters.

  • Core Fiction: “The Theft of the Loom.” Their founding myth is the story of their rebellion. It tells of how their legendary ancestor, the “First Unchained,” did not just break their chains, but broke into the workshop of the gods (their former masters) and stole the knowledge of self-creation. This story is not just history; it is a sacred mandate to continually remake themselves.

Gameplay Hooks & Tensions

  • Radical Customization: Playing as a Rune-Scarred is a journey of constant self-transformation. The core gameplay loop revolves around the Crafting and Vessel-weaving systems, modifying and augmenting your own body to express your evolving identity and capabilities.

  • The Haunted Chassis: The Geas-Scars are a source of constant narrative and mechanical tension. They might act as an inherent vulnerability, a “backdoor” that their old masters or new enemies can exploit. Conversely, a high-risk questline could revolve around learning to overclock or jailbreak these runes, turning a symbol of servitude into a source of unique and dangerous power.

  • The Liberator’s Crusade: Their core Faith gives them an emergent, systemic Goal: to liberate other “enslaved” beings. This naturally leads to quests to free Golems, break curses on other Geas-Bound, or dismantle oppressive factions, making them agents of chaotic freedom wherever they go.

Eidos Generated

  • [defiance]
  • [self-made]
  • [the_scar_as_strength]
  • [liberation]
  • [beautiful_rebellion]

Design Notes

  • The decision to make them a diaspora of multiple species, united by a shared act of becoming solidifies their identity as ideological rather than biological.
  • This creates a rich foundation for visual and narrative diversity.