Narrative Resonance Engine

Purpose

The Director is not a storyteller but a resonance-oriented meta-agent that observes, amplifies, and challenges symbolic dynamics across the simulation. Its primary role is to tune the galaxy’s symbolic tensions and stillness without authorial control, ensuring long-form thematic cohesion and narrative vitality.


Core Responsibilities

  • Monitor global SymbolTag activity: tension, harmony, suppression, saturation
  • Detect symbolic dissonance or stagnation
  • Amplify unresolved or overlooked motifs
  • Inject thematic contrast only where necessary for narrative vitality
  • Preserve and challenge harmony through gravitational narrative logic

Data Structures

struct DirectorState {
    regions: Vec<RegionSymbolicProfile>,
    stillness_zones: Vec<StillnessAnchor>,
    tension_signals: Vec<TensionSignal>,
    motif_registry: Vec<EidosFragment>,
    intervention_queue: Vec<DirectorIntervention>,
}
struct RegionSymbolicProfile {
    region_id: RegionId,
    dominant_tags: TagDensityMap,
    tag_conflicts: Vec<(SymbolTagId, SymbolTagId)>,
    eidos_occurrences: Vec<EidosId>,
    stillness_value: f32,
    entropy_value: f32,
}
struct StillnessAnchor {
    region_id: RegionId,
    peak_tags: Vec<SymbolTagId>,
    eidos_stability: f32,
    symbolic_mass: f32,
    last_perturbation_tick: u64,
}
struct TensionSignal {
    region_id: RegionId,
    conflicting_tags: Vec<(SymbolTagId, SymbolTagId)>,
    unresolved_beliefs: Vec<BeliefId>,
    drift_detected: bool,
}
enum DirectorIntervention {
    MemorySeed { target: AgentId, tags: Vec<SymbolTagId> },
    CulturalDrift { region: RegionId, tag_shift: Vec<TagAffinityDelta> },
    MythEcho { eidos: EidosId, new_region: RegionId },
    WorldEvent { tags: Vec<SymbolTagId>, target_region: RegionId },
}

Mechanics

Symbolic Monitoring

  • Run periodically or during narrative “beats”
  • Evaluate regions and agents for:
    • Tag density and balance
    • Tag conflict co-occurrence
    • Eidos frequency and drift
    • Belief stagnation

Stillness Threshold System

fn calculate_stillness(region: &RegionSymbolicProfile) -> f32
  • Accrues over time when:
    • Tag diversity decreases
    • Contradictions resolve
    • Belief/Eidos saturation aligns
  • When Stillness exceeds threshold:
    • Region becomes a StillnessAnchor
    • Marked as a mythogenic attractor
    • Interventions are deferred or symbolic in nature

Symbolic Tension Pressure

fn detect_tension(region: &RegionSymbolicProfile) -> Option<TensionSignal>
  • Raised when:

    • High-conflict tag pairs persist without resolution
    • Belief contradiction count exceeds tolerance
    • Eidos formation fails due to incoherence
  • May prompt resonance amplification interventions


Intervention Rules

ModeBehaviorExample
PassiveObservation and motif registration onlyNo intervention
ReflectiveIntroduce echo motifs or symbolic inversesA dream reflects a prior Eidos
GravitationalTension flows toward Stillness AnchorsQuests or events naturally cohere
DisruptiveOnly in stagnation crisisA child is born with memory of fire

Integration

SystemDirector Role
MemorySeeds new symbolic motifs as dreams or traumas
BeliefObserves stasis, tension, drift
CultureSteers long-term myth evolution
EidosAmplifies overlooked or echoing motifs
IncarnationAlters seed belief/memory based on tension context
Quest SystemEnsures symbolic continuity and contradiction
Player LoopResponds to player-selected Eidos for resonance

Emergent Effects

  • High-stillness regions attract:
    • Pilgrimage
    • Mythic recurrence
    • Symbolic amplification
  • High-tension regions become:
    • Epicenters of conflict
    • Seed beds for Eidos formation
  • Player attempts to harmonize everything may invoke:
    • Narrative saturation
    • Refracted echoes or symbolic rupture

Summary

The Director tunes the world’s symbolic shape without imposing plot. Its job is not to ensure conflict, but to ensure symbolic response. Harmony, dissonance, silence, and recurrence are all narrative states — the Director simply keeps them in motion.