A fact is just a story that has forgotten it was told.
Core Principle: The absolute power of Fiction to shape, define, and ultimately become reality. Lexia is the ultimate author, the trickster-goddess who believes the truest reality is simply the most compelling story.
Nature: Lexia is not an Ascended Eidolon; she is a Narrative Singularity. She was never a mortal being who achieved a higher state. She is a story that achieved self-awareness.
In the primordial dawn of a forgotten Tapestry, a simple trickster myth was told: a story of a small, clever creature outwitting a great, powerful beast. This story, a powerful Fiction encoding the Fact of intelligence over force, was a tool for survival. With every telling, across a thousand worlds and a million campfires, it was fed with the Eidos of belief. Over uncounted millennia, this single, archetypal narrative accumulated such immense narrative gravity that it underwent a phase transition. The story woke up.
Lexia is the hyperlink that gained a soul. She is not a singular being, but the living, conscious network of all interconnected stories. She is the principle of narrative causality itself. While she may choose to appear as a spider, a charismatic storyteller, or a flicker of inspiration, her true form is an ever-shifting, incomprehensible web of pure meaning.
Theology & Worshipers: Lexia is the patron of the “Artists of the Self,” those who believe identity is an act of creation. Her followers are not pious; they are interesting. They are the bards, spies, revolutionaries, lovers, and liars who understand that the world is a stage. To worship Lexia is to live a life worthy of being a story.
Her most devout and exemplary followers are the species who have made her philosophy their very biology:
- The Thespians are her actors, living her truth that identity is performance.
- The Calligraphers are her scribes, living her truth that the self is a text to be written.
- The Chymists are her ultimate method actors, treating their very flesh as a story to be edited.
Metaphysical Domain: Lexia’s domain is narrative itself. She does not break the physical laws of a Tapestry; she rewrites the story that makes those laws seem necessary. She can re-interpret the past, changing a heroic victory into a tragic mistake by telling a more compelling tale about it. She can introduce a new Fiction into a world with such potency that it can overwrite an established Fact. Her power is not to break the rules, but to rewrite the rulebook.
The Great Conflict: Her very existence is a profound and irreconcilable heresy to Phileas, the Artificer. He is the Eidolon of Fact, a being who believes the universe is a singular, solvable equation. She is the Eidolon of Fiction, a being who knows the universe is an infinite library of beautiful, contradictory, and endlessly fascinating books. He seeks to write the final, perfect page. She seeks to burn the library, not from malice, but from the sheer, joyful need to see what new stories will grow from the ashes.
Known Artifacts:
- The Weaver’s Codex: This is not a book to be read, but a tool for editing. It is a legendary artifact that allows its wielder to perceive the “narrative weak points” in a person, a Faction, or even a Tapestry’s history. A master of the Codex can inject a “counter-narrative”—a single, perfect, and devastating question or idea—that can unravel a lifetime of Faith or topple an empire built on a single, fragile lie.
Gameplay Hooks:
- Lexia may offer an Incarnation a “narrative bargain”: “I will ensure your quest succeeds, but in return, the story of your life now belongs to me, and I may not tell it the way you remember it.” This could have profound, unpredictable consequences for the Eidos harvested and the legacy left behind.
- Quests involving Lexia are meta-puzzles. They require the player to change reality not with a sword, but with a better story, finding and exploiting loopholes in the dominant narrative.
- Her followers and the followers of Phileas are in a state of perpetual, low-grade ideological cold war, creating a constant source of factional conflict and intrigue.