To Converse is to engage in a targeted exchange of information, belief, and intent. It is the primary tool through which one Psyche attempts to perceive, influence, or manipulate the internal world of another.

It is one of the three core actions an agent can take within the universal, turn-based system of social conflict known as the Social Arena. The deep mechanics governing how all agents, player and NPC alike, engage in conversation are detailed in the core document: