To Perceive is not merely to see; it is to filter, to focus, to notice. It is the faculty of awareness through which the raw, objective data of the Tapestry is translated into the subjective experience of an Incarnation.
Within ATET, Perception is not a player-initiated action, but the foundational, passive process that governs an agent’s awareness of the world. It is the ‘Sense’ phase of the cognitive loop, the initial gateway through which all information must pass before it can be processed by the mind. An Incarnation does not choose to perceive; it simply is perceiving, always, through the unique and fallible lens of its being.
The deep mechanics that govern this process, including the role of sensory organs, skills, and cognitive filters, are detailed within the core document for the broader system: