I am. Therefore, you are a footnote.
Core Concept
The Solipsid Cults are not a unified faction, but a recurring philosophical plague. They are loose, shifting alliances of individuals who have all arrived at the same, terrifyingly coherent conclusion: that their own consciousness is the only consciousness that is real. Each Solipsid is the god of their own lonely universe, their interactions with others a game of manipulation played with highly advanced, but ultimately hollow, automatons.
Species
- Primary: While the pathology can arise in any species, it finds its most potent expression in beings with a history of profound trauma and isolation, the Solipsids embody this ideology to its fullest, and thus the the term Solipsid Cult was born.
Ideology (Faith / Fiction)
- Core Faith: “The Solipsistic Axiom.” “I alone am real.” This is not a philosophy they choose; it is a conclusion forced upon them by the nature of their own perception. It is an unshakable, foundational Fact of their existence.
- Core Fiction: “The World as My Stage.” They do not believe in shared history, only in personal narrative. All other beings are characters, props, or obstacles in the grand drama of their own existence.
Goals & Motivations
- The goals of a Solipsid are entirely personal and often inscrutable. They may seek power, pleasure, or knowledge, but always as a means to affirm the primacy of their own experience.
- They are drawn to conflict not for ideological reasons, but because it is the most interesting game to play.
Relations with Other Factions
- The Swarm-Vanguard (Ensemblant): Nemesis. The Ensemblant “We” is a direct, offensive contradiction to the Solipsid “I.” They see the Ensemblant as a single, terrifyingly complex machine posing as a society, and take a perverse, artistic pleasure in finding ways to “debug” it by inducing Discord.
- The Hegemony: Patrons of Convenience. The Hegemony provides resources, targets, and a degree of protection in exchange for their unique services in the war against the Swarm-Vanguard. The Solipsids view this arrangement with amused contempt, seeing the Hegemony as a wealthy, predictable tool to be used for their own ends. A typical view sees the Hegemony not as an employer, but as a particularly dull but useful mushroom, to be cultivated for the psychoactive poison it can provide against her enemies.
- Everyone Else: A supporting cast.
Player Interaction
- Playing as a Solipsid is to embrace a path of profound isolation and narrative power. Social interaction is a game of manipulation, and empathy is a debuff to be overcome. The core challenge is navigating a world you believe to be a fiction, where the “NPCs” can still, inconveniently, kill you.
- Encountering a Solipsid is a dangerous game of psychological chess. They are master manipulators, and engaging with them risks having your own worldview deconstructed and turned against you.