Ideologies of the Multiverse
This Lore category details the various Factions that inhabit the many Tapestries of the game universe. Each faction is a unique expression of its Species, culture, and ideology; they interact with each other in complex ways that reflect the game’s core themes of identity, conflict, and cooperation.
Contents
- Broker’s Guild - The Kith’s loose, galaxy-spanning trade union; a professional association built on a single, shared principle: the sanctity of the bargain.
- Chorus of the Concordant Self - Populist Thespian-led diplomats and performers who seek harmony through shared stories and empathy.
- Chymical Conclave - Radical Chymist bio-alchemists who perfect themselves as living art, valuing form above all else.
- Court of the Argent Mirror - Calligrapher-led individualists and spies who perfect the self-narrative, valuing secrets and internal mastery.
- Elders - Ancient, conservative leaders of Krystallos, guardians of tradition and patient growth.
- Flesh-Scribe - Heretical Unbroken who fuse flesh and machine, seeking a new synthesis and hidden truths.
- Forgemasters - Orthodox Artisans devoted to creator’s intent, enforcing design purity and tradition.
- Fractal-Shatter - Radical Krystallos youth who seek transcendence through intense, fleeting experiences.
- Harmonists - Monastic Ensemblant philosophers who value internal harmony and contemplative knowledge.
- Hegemony - The Amaranthine’s bureaucratic, stasis-obsessed galactic empire enforcing order and suppressing change.
- Heartwood Circle - The Arborian faction devoted to preserving Sylvan Concord, valuing patience and ecological balance.
- Janus Ascendancy - Capitalist memory traders who commodify experiences and manipulate narratives for profit.
- Loam-Kindred - Thanati traditionalists practicing necro-botany, honoring the cycle of life and death.
- Mechanist - Machine-purist Unbroken who reject flesh, pursuing cybernetic perfection and logic.
- Mycellian Chorus - Planetary-scale collective Mycellian mind; unity and cohesion define their existence.
- Solipsid Cults - Isolated individuals who believe only their own consciousness is real; master manipulators.
- Somatic Oracles - A fanatical, ascetic cult that has splintered from the mainstream traditions of the Calligraphers.
- Still-Form - Valen heretics seeking to end the cycle of change and achieve permanent form.
- Swarm-Vanguard - Militant Ensemblant crusaders imposing logical consensus to “debug” the universe.
- Sylvan Crusade - The militant, expansionist faction of the Arborian species, seeking to spread the Sylvan Concord’s influence.
- Thanatech - Industrialist Thanati who harvest memory as a resource, practicing necro-engineering.
- Tide-Faith - Valen traditionalists who uphold the sacred cycle of metamorphosis and seasonal change.
- Unchained - Nomadic Rune-Scarred rebels devoted to absolute freedom and self-reinvention.
Additional Context
- The Hegemony-Vanguard Conflict - Cold war between Hegemony and Swarm-Vanguard, fought with memes and psychic warfare.
- Four Troupes of the Masquerade - Artistic factions of the Grand Masquerade: Chorus, Court, and Conclave, each with a unique philosophy of story.
- Transdimensional Refugees - The first and only known refugees from the primordial, broken reality of The Fallow.